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Unreal Engine Visual Novel Development Services

We don’t just draw pretty pictures. We build entire story-driven games.

At Minerva Art Studio, we take your visual novel from concept to fully playable experience using Unreal Engine. That means the script, the characters, the assets, the environments, the UI — every piece of your game is handled under one roof, with one unified team.

No third-party handoffs. No broken pipelines. No miscommunication.

Just a clean, complete delivery.


Promotional digital graphic showcasing Unreal Engine visual novel development services by Minerva Art Studio.
Full-service Unreal Engine visual novel development — from story and art to complete, playable builds.

Our Services

We don’t offer vague promises. We offer execution. Here’s how we do it:

1. Visual Novel Concept Design & Narrative Architecture

Before a single line of code or art is produced, we map out your visual novel’s narrative flow, route logic, and choice architecture. Using visual flowcharts and state machine modeling, we set branching logic, flags, dependencies, and conditional routes upfront.

Problem Solved: Writers and solo devs often underestimate how quickly a visual novel script balloons once branching begins. Without logic planning, your plot becomes a maze. Our design prevents dead-ends, loopbacks, and inconsistent flags, saving weeks in rewrites.

2. Character Art and Sprite Sheet Design for UE Integration

We illustrate frame-by-frame expressions, outfit swaps, and pose variants — structured directly for Paper2D, Flipbooks, or UI widget layering inside Unreal Engine.

Problem Solved: Most sprite sheets are designed with generic VN engines in mind. We format ours to work directly within UE’s animation tools, preventing import and blending issues, ensuring smoother transitions and event triggers.

3. Environment & Background Asset Production

Each scene is painted or modeled with spatial layering for parallax, depth cueing, and interactive triggers. These backgrounds aren’t static .PNGs — they’re broken into layers and imported as assets with mapped Z-order for visual control.

Problem Solved: Flat backgrounds create lifeless visuals in Unreal. We treat every environment as a built scene, using depth separation and lighting channels. Players move through spaces that respond to camera, UI, and events.

4. Custom UI / UX Design for Visual Novels

We build visual novel interface systems using UE’s UMG (Unreal Motion Graphics) and widget blueprints. Includes custom menus, dialogue boxes, route maps, save/load systems, and quick menu toggles.

Problem Solved: Default UI components in VN engines don’t offer much flexibility. We build with gameplay in mind — scalable for mouse, keyboard, controller, and even touchscreen if you’re planning mobile ports.

5. Branching Logic with Blueprint Scripting

We implement dialogue progression, player choices, conditional paths, flag checks, and event chains with Blueprints, Unreal’s visual scripting system. Variables, states, and conditions are built using proper naming conventions, so future developers can follow the logic.

Problem Solved: A non-coder with a brilliant story often hits a wall here. We set up all your logic visually, letting you test and tweak routes — without having to write or debug C++ code.

6. Audio, Voice, and Animation Integration

We sync ambient tracks, character VO, and animated transitions into your timeline using Sequencer and Sound Cue Editor. Dialogue is timed with lip-syncs and animations tied to flag triggers or story beats.

Problem Solved: Bad sound sync breaks immersion. We wire everything to your event graph, not just autoplay loops — so sound reacts to story progress and player input.

7. Build, Export, and Testing for Distribution

We package your project using Unreal’s Project Launcher with proper asset cooking, lighting builds, and shipping settings. We support both Blueprint-only and hybrid (Blueprint + C++) builds if needed. Platforms: Windows, Android, Mac, and optionally HTML5.

Problem Solved: Shipping a broken .exe? Happens when lighting isn’t baked, assets aren’t referenced, or Blueprints have broken links. We test everything in sequence before sending the build.

8. Ongoing Support & Post-Delivery Changes

Need new scenes or edits after delivery? We keep project files clean and modular. You can request patch versions, character additions, or route updates — without rebuilding from scratch.

Problem Solved: Studios that deliver tangled files make even small changes a nightmare. We organize with strict asset hierarchies, event tagging, and comments on all Blueprints for clarity.

Need a quote? Use the form on our contact page to get one within 24 hours — no phone calls, no chasing.

Why Unreal Engine?

Here’s what you get with Unreal — and why we use it.

  • Visual fidelity — Post-process volumes, dynamic shadows, and real-time effects add mood, not just clarity.

  • Blueprints over scripting — Non-coders can still review logic.

  • VR and AR expansion — Ready if you ever plan to move beyond traditional VN formats.

  • Portability — Ship to Steam, itch.io, or mobile stores.

  • No performance ceiling — Whether it’s a kinetic short story or a 20-hour route-heavy game, Unreal doesn’t limit scale.

Visual novels aren’t just static screens anymore. Players expect more. Unreal lets us build more — without taking away creative control.

Who This Is For

Not everyone needs Unreal. But if you fall into any of these, you probably do:

  • You're building a visual novel that looks like a game, not a slideshow

  • You want custom assets instead of templates

  • You have a complex branching story and need a team who can handle it

  • You’re tired of trying to juggle freelancers who can’t talk to each other

  • You need production, not problems

How It Works

  1. You send us your idea — rough or detailed, we’ll take it from there.

  2. We plan and quote — clear timeline, flat fee or milestone-based.

  3. You approve it — and we lock in the team.

  4. We build — and keep you updated with visuals at every key stage.

  5. You receive — a playable, finished, branded visual novel. Yours to sell, upload, or publish however you want.

Want to see what your idea will cost? Click below for a fast quote based on your word count and feature list. (We don’t add extras halfway through.)

What You Get With Minerva Art Studio

  • One team that handles it all

  • A single, detailed production timeline — no black holes

  • Character and environment styles that fit together

  • UI and player choices wired to the story, not tacked on

  • A final .exe or build file you can upload and sell — today

Most “VN services” stop at art or writing. We don’t. We deliver games.

Need pricing before you move forward? Drop your details and we’ll quote you based on features — not filler. You can also get an idea from our plans and pricing page. However, it's best to get a quote since each project has different requirements.

FAQs

Q1: Can you integrate PaperZD for sprite animation instead of Flipbooks? Yes. We support PaperZD for more dynamic character movement and state transitions in Unreal.

Q2: Do you support localization and multi-language UIs? Yes. We structure text assets using UE’s localization dashboard, allowing easy updates to language keys and region tags.

Q3: Will I get a modular project I can expand later? Yes. All Blueprints are cleanly commented and variables exposed. Future developers can plug in new content without breaking systems.

Q4: Can this be ported to consoles or mobile? Yes. We’ll flag up any optimization issues if mobile is a target. Asset compression, resolution maps, and packaging formats will be adjusted per platform.

Q5: What’s your revision policy during production? Revisions are built into the milestone structure. Key checkpoints include character previews, UI mockups, and test builds with route walkthroughs.

Q6: Do you support Steam achievements and save states? Yes. We use UE’s save game system and online subsystem for achievements if required.

Q7: Can you integrate CG galleries, route trackers, or unlockable content? Yes. All optional features can be scoped during planning and wired using flag systems tied to player progress.

You're not just hiring artists. You're hiring builders.

Most people start with excitement and stall at execution. The story is there, but it’s stuck. No pipeline. No team. No time.

We fix that.

You’ll walk away with a fully built Unreal visual novel — playable, polished, and production-ready.


 
 
 

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FAQs

Do I need to pay the full amount upfront for a commission?

For most digital art commissions, I follow a 50/50 payment policy — 50% upfront to book your slot, and the remaining 50% before final delivery. Small one-time commissions under $100 may require full upfront payment.

Are revisions included in my commission price?

Each commission includes 1 sketch-phase revision and 1 final revision. Additional changes or revisions that go beyond the original brief or reference images may incur extra charges based on the complexity of the request.

Can I pay through Fiverr?

Yes, if you prefer using Fiverr, you can request the order through our profile. Note that prices may differ slightly due to platform fees. We will provide you a link to out Fiverr Profile after order confirmation.

How much does a commission cost?

Each commission includes 1 sketch-phase revision and 1 final revision. Additional changes or revisions that go beyond the original brief or reference images may incur extra charges based on the complexity of the request.

You can view the full pricing breakdown on our Plans & Pricing page.

What happens if I need to change my commission request after submitting the form?

Minor adjustments (like color tweaks or expression changes) are fine during the sketch stage. However, major changes — such as new poses, characters, or full redesigns — may require a scope update and additional fees.

How long does a typical digital art commission take to complete?

Most custom illustrations are delivered within 7–14 business days, depending on complexity and current queue. Urgent commissions or detailed scenes may take slightly longer and may require a rush fee.

Do you provide a contract or invoice for digital commissions?

Yes! For each art commission, I provide a formal invoice through your preferred bank transfer platform. This helps ensure transparency, especially for international clients or commercial projects.

How do I book an art commission?

You can book a commission by selecting a service and completing the 'Request a commission' form provided on the bottom of each page. Once submitted, you’ll receive payment instructions and confirmation via email.

How do I make a payment?

Payments can be made via bank transfer (manual payment) or through our 'Buy me a coffee' page if you prefer using a card. Full payment is required to confirm your order for fixed-price commissions.

Request a Quote

Please use the form below to request your commission. You’ll receive a custom quote via email within 48 hours.

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Thank you! We will review your request and reply within 24–48 hours with a quote and delivery timeline.

Connect

Have questions about our services, or need assistance with an ongoing project, you're welcome to use the form below or reach out via email.

Thank you! We will review your request and reply within 24–48 hours with a quote and delivery timeline.

Need a custom piece? Request a commission

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