
Realistic Portraits Services
You’ve seen portraits that are “close enough.” The hair’s right. The pose is fine. But the eyes are flat. The expression misses. Something’s off — and you feel it the moment you look at it.
At Minerva Art Studio, we draw people like they actually look — with the light, structure, and subtle tension that makes a face feel human. Whether it’s a commission, a character, or someone who matters to you, we make sure it looks like they belong in the frame.

What We Do
We create portrait illustrations with a focus on structure, emotion, and detail — not just appearance. These aren’t sketches. These are rendered portraits built with lighting logic, facial form, and story presence.
You send
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A photo reference or character description
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Notes on tone, emotion, age, lighting, or background (optional)
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Style preference (realistic, painterly, monochrome)
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Whether it’s for print, digital use, or profile display
We deliver
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Sketch options for approval
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Final headshot or bust portrait with corrected lighting
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Optional background variations (plain, abstract, scene-based)
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Ready-to-use artwork for web, print, or layout use
Style Options
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High-detail realism (full render)
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Painterly realism (visible brushwork)
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Monochrome or duotone
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Clean digital line and shade
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Neutral background or context-based setting
The Process: How It Works
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You send your photo, idea, or concept.
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We sketch the face structure and expression.
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You review the preview.
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We finalize it with render, color, and polish.
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We deliver clean files in your preferred format.
File Formats You’ll Get
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High-resolution PNG or JPG (suitable for print)
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PSD with layers (on request)
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Transparent background version (if needed)
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Web or print dimensions — your choice
Our Services
This is not filter-based or stylized. It’s built with structure and form — light source, facial proportion, bone shadow, and subtle asymmetry. We build each portrait to hold emotional weight without flattening it into caricature.
Here’s what we offer — and why it solves the problems most artists ignore.
Reference-Based Facial Structure Mapping
We start with proportion lines, tilt planes, and anchor points. This includes head angle, nose bridge contour, and orbital alignment to make sure we’re working with symmetry and bone logic — not just tracing a photo.
Why this matters:
Bad structure leads to warped faces. That’s why amateurs lean too hard on filters. We build the face, not just redraw it.
Expression Accuracy and Eye Focus Calibration
We analyze eye axis, lid weight, and iris angle. If the eyes don’t match expression or light direction, the whole portrait dies. We align them based on intention — calm, proud, grieving, warm, or focused.
Why this fixes the problem:
Bad eye placement ruins even the best skin work. This is what people notice first — and remember last.
Light Source and Shadow Grid Rendering
Every portrait is mapped to a primary light source. We design core shadows, bounce light, and reflected color zones — so the portrait doesn’t look “flat” or pasted together.
Why it helps:
Lighting gives the face depth. Without controlled light, you get blotchy gradients and awkward shadow shapes.
Color Balance with Tone Correction
We balance skin with underlying temperature (cool vs warm), shadow saturation, and atmospheric reflection. Pale skin in cool light behaves differently than brown skin in warm shade. We get that right.
Why this solves confusion:
Most failed portraits look orange, muddy, or washed out because color temperature is ignored. We fix that in the first pass.
Hair Volume and Flow Structuring
We treat hair as form — not lines. Built by mass, grouped by flow, split by light. Each section has motion and density. No stiff clumps, no frizz noodles.
Why this helps:
Hair that floats or sinks breaks the realism. We model it like a sculptor, not a sketchpad.
Garment and Neck Support Integration
Clothes matter. They influence posture and silhouette. We design folds based on fabric weight and gravity — shirts grip differently than jackets. Every fold supports the figure.
Why it matters:
If the neck has no support, the face floats. Good clothing grounds the figure and sets scale.
Optional Background Composition (Plain or Scene-Based)
We offer solid tones, blurred environmental light, or grounded scenes. Everything matches the lighting angle and subject tone. No stock photo backgrounds. No pasted textures.
Why this fixes inconsistency:
Most portrait backgrounds break immersion. Ours are built with the subject in mind — not added after the fact.
Final Output Files — Sized and Labeled Right
You’ll get PNG or JPG files (high-res), PSD layers if needed, and labeled exports for print or digital. Whether you’re printing a 24x36 or using it in a publication, it’s already set up.
Why it removes headaches:
No pixel guesswork. No printer delays. No resizing nightmares at the last minute.