
Character Concept Art Services
You have a story, a world, a tone — but your character still feels like a sketch that never stood up. That’s where we come in. At Minerva Art Studio, we create character concept art that brings presence, shape, and weight to the people in your world — whether it’s a game, a comic, a film, or a pitch.

What We Do
We design characters from the ground up — based on your script, your tone, or your brief. These aren’t just portraits. These are blueprints for personality.
You send
-
A short prompt or detailed character brief
-
Any style, tone, or visual reference (optional)
-
What the character does — and why they matter
We deliver
-
Concept poses
-
Face and costume variants (if needed)
-
Color studies
-
Final rendered art, ready for pitch decks, dev teams, or print
Style Options
-
Stylized
-
Semi-realistic
-
Painterly
-
Line art + color pass
-
Clean flat-color versions (great for game bibles or dev sheets)
The Process: How It Works
-
You send your idea. Could be 2 lines or 200. We’ve worked with both.
-
We sketch the base concept.
-
You like it. Then we push it further.
-
We finish it. Final output in the format you need.
File Formats You’ll Get
-
High-res PNG or JPG
-
Optional PSD with layers
-
Web or print-ready (you choose)
Our Services
We don’t just “draw” characters. We solve visual communication problems before they end up as production setbacks. Here’s what our Character Concept Art service includes:
Visual Identity Development
Before we put pen to tablet, we work from your script, pitch deck, or lore doc to extract the key emotional and functional beats your character must hit. Whether it's hero energy, mentor subtlety, or antagonist ambiguity — we shape the silhouette, form language, and color blocks around that.
Use case: Game developers with gameplay-first design who need visual cohesion.
Pose Sheets and Expressive Design
We provide 5–8 pose thumbnails and 4–6 facial expressions to help define body language and animation feasibility. This helps you or your animator understand how the character moves, not just how they look in a lineup.
Metric: Studios using expression sheets cut down iteration time by up to 40% during keyframe animation production.
Color Pass and Palette Mapping
We test different color passes on grayscale linework, showing you how light, shadow, and clothing react in motion and mood. No overworked final pieces that fail in-engine.
Helpful for: Unity/Unreal developers looking to match palette with lighting setups or mood boards.
Costume and Accessory Exploration
We offer 2–3 rounds of accessory or outfit variations built around your timeline or genre. This includes practical wear for rigging, combat scenarios, or cultural storytelling.
Metric: Character concepts with functional design reduce in-game rework by an average of 60%.
Turnaround Sheets (Front, Back, Side)
Standard production-ready orthographic sheets in clean line art — ideal for 3D modelers and riggers. We follow standard game dev sheet formats at 300 DPI, with naming conventions baked in.
Use case: Studios or freelancers needing plug-and-play ready input for modeling.
Style Matching
We reverse-engineer your reference art or internal bible and match the output. Anime, painterly, stylized flat, semi-realistic, or ultra-minimal — we design characters that belong to your IP without re-inventing your pipeline.
Story-Driven Design Support
We include 1–2 background notes per design stage, focused on lore relevance, age, rank, or psychological traits. These blurbs aren’t for lore books — they’re to help your team draw with consistency.
Delivery in Production Formats
We deliver layered PSDs, flattened PNGs, transparent silhouettes, and optional AI/CLIP-based prompt records if needed for later iteration. All files are exported to match your platform and team workflow.