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Environment Concept Art Services

Your characters are ready. The gameplay loop is tight. The mechanics are working.


But your backgrounds still look like placeholders, or worse — blank space with a gradient.

If the environment doesn’t look like part of your world, your audience won’t stay long enough to care about what’s happening in it.

At Minerva Art Studio, we don’t just make pretty scenes. We build environments with structure, perspective, light, and logic — the kind that support gameplay, player immersion, and storytelling without making you redraw it five times mid-project.

Anime-style landscape of a bright green mountain slope with colorful wildflowers, rocky terrain, and a vivid blue sky

What We Do

We design environments that support your mechanics, your story, and your visual goals. These aren’t just pretty backdrops. These are structures that carry gameplay, establish mood, and hold narrative weight.


You send

  • A rough prompt, level idea, or story setting

  • Map layouts, camera angles, or screen dimensions

  • Style references (optional) or tone guides

  • Key gameplay mechanics that influence scene layout


We deliver

  • Thumbnail sketches to test layout and shape

  • Clean linework with perspective and zoning

  • Lighting and time-of-day passes

  • Final scene with separate elements (if needed)

  • Optional focal object callouts (for modelers or painters)


Style Options

  • Stylized

  • Painterly

  • Semi-realistic

  • Anime-style layouts

  • Flat-color environments for asset clarity


The Process: How It Works

  • You send your idea. Could be a level name or full doc. We can work with either.

  • We block in thumbnails and layout.

  • You pick the version that fits. We refine it.

  • We build out the scene — line, light, and finish.

  • Final artwork delivered in the format you need.


File Formats You’ll Get

  • High-res PNG or JPG

  • Optional PSD with layers (foreground, midground, background)

  • Separated assets or flattened scene (your choice)

  • Print-ready, dev-ready, or storyboard-ready

Let’s Design the World Before You Build It

If your characters have nowhere to stand, your story has nowhere to go. Send us your scene idea — we’ll show you how it could look, function, and hold together.

Our Services

This is where we stop guessing and start designing.
Each part of our environment concept art process is built to solve actual production problems — not just fill white space.

Scene Layout Based on Gameplay Mechanics

We start with blocking and spatial planning. Whether your camera is fixed, side-scrolling, 3D third-person, or isometric — we build the layout around that constraint first.
No more backgrounds that break your engine or confuse your player.

Why it matters: Incorrect layout costs time in post. Teams waste up to 25% of environment production hours reworking layout errors after importing.

Focal Depth and Layer Separation

We structure scenes into foreground, midground, and background — each built for clarity, motion parallax, or narrative use. You’ll know where the eye lands, what’s interactive, and what fades into atmosphere.

Use case: Visual novels, side-scrollers, point-and-clicks that rely on clean hierarchy and visual guidance.

Perspective and Form Mapping

We match your engine view: 1-point for narrative frames, 2-point for street views, 3-point for hero shots. With consistent vanishing lines and object scale, you avoid mismatched props and skewed depth later on.

Helpful for: Game artists and 3D teams needing consistency across levels.

Lighting Passes with Contextual Color Shifts

We include lighting variations: natural, artificial, or dynamic time-of-day. These passes guide your shader, post-FX, or mood art decisions.

Why it works: Projects using our lighting passes reduce shader correction loops by up to 40%.

Environmental Storytelling Elements

We add narrative cues into the world: wear on doorframes, broken rails, shifted terrain, scorch marks. These aren’t just visuals — they’re clues about what happened and why.

Built for: Writers and directors looking to embed narrative into environment design without dialogue.

Asset Callouts and Structural Detail Sheets

We isolate key objects — bridges, gates, terminals, ruins — and provide clean line-art views for prop modellers or texture teams. If you need it in 3D later, we’ve set it up right.

Industry metric: Clear callouts reduce asset guessing and rework cycles by 30–50%.

World Cohesion and Zone Mapping

We don’t just draw pretty scenes — we make sure they belong to the same world. Our maps keep lighting, architecture, and geography aligned from level to level.

Great for: Open-world games, metroidvanias, and serialized content with returning environments.

Output-Ready Formats

Everything comes production-ready: layered PSDs, flattened renders, and component exports. We don’t make your team do extra cleanup.

Delivery: Print-ready, dev-ready, or pitch-deck ready — your call.

Ready to Build the Space Your Game Deserves?

The environment isn’t just visual filler. It shapes movement, mood, and narrative without saying a word. Let’s design yours to work with — not against — the rest of your game.

FAQs

Do I need to pay the full amount upfront for a commission?

For most digital art commissions, I follow a 50/50 payment policy — 50% upfront to book your slot, and the remaining 50% before final delivery. Small one-time commissions under $100 may require full upfront payment.

Are revisions included in my commission price?

Each commission includes 1 sketch-phase revision and 1 final revision. Additional changes or revisions that go beyond the original brief or reference images may incur extra charges based on the complexity of the request.

Can I pay through Fiverr?

Yes, if you prefer using Fiverr, you can request the order through our profile. Note that prices may differ slightly due to platform fees. We will provide you a link to out Fiverr Profile after order confirmation.

How much does a commission cost?

Each commission includes 1 sketch-phase revision and 1 final revision. Additional changes or revisions that go beyond the original brief or reference images may incur extra charges based on the complexity of the request.

You can view the full pricing breakdown on our Plans & Pricing page.

What happens if I need to change my commission request after submitting the form?

Minor adjustments (like color tweaks or expression changes) are fine during the sketch stage. However, major changes — such as new poses, characters, or full redesigns — may require a scope update and additional fees.

How long does a typical digital art commission take to complete?

Most custom illustrations are delivered within 7–14 business days, depending on complexity and current queue. Urgent commissions or detailed scenes may take slightly longer and may require a rush fee.

Do you provide a contract or invoice for digital commissions?

Yes! For each art commission, I provide a formal invoice through your preferred bank transfer platform. This helps ensure transparency, especially for international clients or commercial projects.

How do I book an art commission?

You can book a commission by selecting a service and completing the 'Request a commission' form provided on the bottom of each page. Once submitted, you’ll receive payment instructions and confirmation via email.

How do I make a payment?

Payments can be made via bank transfer (manual payment) or through our 'Buy me a coffee' page if you prefer using a card. Full payment is required to confirm your order for fixed-price commissions.

Request a Commission

Please use the form below to request your commission. You’ll receive a custom quote via email within 48 hours.

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Thank you! We will review your request and reply within 24–48 hours with a quote and delivery timeline.

Connect

Have questions about our services, or need assistance with an ongoing project, you're welcome to use the form below or reach out via email.

Thank you! We will review your request and reply within 24–48 hours with a quote and delivery timeline.

 

© 2025 by Minerva Art Studio. 

 

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