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Outsource Visual Novel Game Design

Updated: Jun 3

Done-for-you visual novel builds — without broken logic, mismatched art, or delays that bury your launch.

You’re not here because you want to become a developer. You’re here because you have a story, a vision, maybe some characters—and no time to figure out how to stitch them into an actual game.

That’s where outsourcing comes in. And not just to anyone. To a team that knows how to take a visual novel from draft to distribution—without dropped files, missed flags, or dead-end routes.

At Minerva Art Studio, we handle the full visual novel pipeline — or just the pieces you’re missing. You can outsource your visual novel game design to a team that’s done it before, line by line, flag by flag, build by build.


Outsource your visual novel game design with full service development from concept to launch, built in Unreal Engine.
Outsource your entire visual novel production — from script to sprite integration — with Minerva Art Studio’s complete UE pipeline.

Our Services

Each piece of your VN either connects… or it collapses. Here’s how we prevent collapse — using the right people, right systems, and zero fluff.

1. Narrative Mapping and Branching Route Logic

We take your script and build out complete state-based dialogue flows using Unreal Engine Blueprints, structuring routes, flags, and conditions that align with your endings, events, and unlocks.

What this solves: Writers often underestimate logic complexity. We prevent story breaks by visualizing all conditional paths and testing flag behavior with multiple test runs. No floating scenes. No unreachable endings.

2. Character Sprite Design and Integration

Our team designs character art to function within UE Paper2D, or optionally rigged with bone-based animation for Live2D-style movement. Each sprite pack includes multiple expressions, blinking variants, and outfit swaps layered for implementation.

What this solves: Asset packs from marketplaces rarely import cleanly. We design sprites around the engine’s render pipeline — so you don’t waste time debugging alpha channels or flipping orientation inside the engine.

3. Visual Novel UI/UX Setup

Custom-built menus, dialogue boxes, save/load systems, choice windows, route maps, CG galleries — all wired using UMG (Unreal Motion Graphics). Designed to reflect your art and genre, not copied from a template.

What this solves: Most default VNs break UI on mobile or alternate resolutions. We set proper anchor points, adaptive layout scaling, and input mappings for keyboard, mouse, or touchscreen play.

4. Background Art and Scene Asset Creation

We produce backgrounds either hand-painted or built using modular 3D scenes rendered for 2.5D composition. All assets are formatted with Z-order layering to enable depth, camera movement, and post-processing effects in-engine.

What this solves: Flat images limit interaction. Our assets are broken into modular planes for foreground, midground, and background movement — essential for environmental interaction or camera shifts.

5. Choice Logic, Flag Variables, and Story Event Triggers

We wire up every dialogue choice using variable flags, boolean checks, and nested conditions. This allows story branches to react to player input over time, enabling soft-gating, progressive unlocks, and route tracking.

What this solves: “Bad ends” shouldn’t come from broken logic. Every outcome in our structure is testable and documented, with clean labels, category naming, and condition checks for QA.

6. Voice and Audio Implementation

We handle full audio integration — including ambient loops, BGM, SE triggers, and per-line voice acting. Using Sequencer and Sound Cue tools, we time audio to dialogue boxes and story pace.

What this solves: Missing voice sync ruins immersion. We prevent overlap and clipping with exact timing, and use attenuation settings to prevent volume spikes during gameplay transitions.

7. Platform Packaging and Deployment

We compile final builds for Windows, Android, or macOS using UE’s Project Launcher, with correct packaging rules, compressed asset baking, and lighting builds completed. Steam-ready .exe files or Google Play .apk exports available.

What this solves: Publishing crashes are avoidable. We verify build stability, cooking consistency, and asset inclusion before you upload anywhere.

8. Post-Delivery Support and Scene Expansion

Want a new scene next month? A route extension? A seasonal CG? We structure project files with naming conventions, folder hygiene, and modular asset groups — so updates are simple.

What this solves: You’re not stuck after delivery. Every file is named, sorted, and layered for expansion. If you need us again — we don’t have to start over.

Why Outsourcing to Us Works

  • Average project delivery: 4 to 7 weeks

  • Common word count handled: 30,000 – 100,000+

  • Average client-reported asset revisions: under 2 per milestone

  • Mobile builds shipped: Android (.apk) with under 80 MB footprint for full-featured VN

  • Script acceptance rate into store platforms: 100% after first QA check

We don’t “try” to build visual novels. We build them.

The Problems We See (And Solve)

Most visual novel projects fail for one reason: fragmentation. A writer hires an artist. The art doesn’t match the UI. The developer can’t import the sprites. The logic fails. The deadlines blow up.

Here’s what we fix:

Problem

How We Solve It

Characters don’t match game format

We design Unreal-ready sprites (rigged, layered, and formatted for UE imports)

Broken route logic

We wire every outcome using state machines and conditional triggers

UI clashes with assets

Our UI is custom-built to match the art, fonts, and story tone

Delayed builds

We set a timeline, then stick to it — no scope drift, no vague “we’re working on it”

Final build errors

We package and test in .exe/.apk builds, pre-configured for upload

What You Actually Get When You Outsource to Us

  • One studio handling the entire workflow (story > assets > build)

  • A single quote based on your word count, asset count, and features

  • Visual novel built in Unreal Engine, not a slideshow in a template

  • Playable game files, tested and ready for platforms like Steam, itch.io, or Android

  • Project files included, so you can update it later (or hire us again to do it)

Who This Service Is For

You're the writer, the publisher, or the team lead—not the developer. You need someone to build the thing so players can actually play it.

This is for:

  • Indie creators who’ve written their story and don’t want it to sit in Google Docs forever

  • Studios or publishers looking to scale VN production without adding in-house teams

  • IP holders who want to turn existing characters or comics into playable visual content

  • Teams with scattered assets who need someone to tie it all together

Metrics That Matter

Clients who outsourced their VN design to us:

  • Cut their production time by 40–60%

  • Released their games in 5–8 weeks, instead of sitting unfinished for months

  • Got acceptance into Steam and mobile stores on the first submission

  • Reported fewer than 2 post-delivery fixes per project

When things are planned and built correctly, the drama stays in the story — not the process.

What We Need From You

We don’t start with a blank stare. We start with:

  • Your script draft (even rough is fine)

  • Notes on your character types, tone, genre

  • Any reference images you like

  • Your target length, platform, and launch goals

That’s it.

You don’t need a GDD. You don’t need a budget pitch deck. Just your vision — we’ll take it from there.

Schedule a consultation — we’ll break down your idea into a quote and a timeline that works.

What Happens After You Outsource

  1. We build a project scope based on your content

  2. You approve it, and we set your milestones

  3. We get to work — design, test, assemble, export

  4. You receive a playable visual novel, formatted, packaged, and ready to release

  5. Optional: Add-on updates or extra scenes handled by request

We’ve built horror VNs, romance VNs, sci-fi routes, comedic shorts, and multi-ending titles. We know what breaks projects — and we don’t let it happen.

FAQs

Q1: Can I outsource just the Blueprint logic if I already have art and script? 

Yes. We offer implementation-only services where we structure and wire all your dialogue, triggers, and conditions inside UE.

Q2: Can I request a character gallery and unlock tracker tied to flags? 

Yes. We set up gallery screens and CG unlocks based on in-game events using variable checks and route conditions.

Q3: Do you support resolution switching for multi-platform release? 

Yes. We build adaptive UI layouts that auto-scale and shift for desktop, tablet, and mobile dimensions.

Q4: Can I send you my Ren'Py or Twine script for conversion? 

Yes. We extract route flow, map your logic, and restructure your dialogue into UE-compatible formats.

Q5: Is voice sync done per line or per scene? 

Both. We can wire per-line voice timing or use sequencer for scene-wide timing with transitions and audio cues.

Q6: Do you deliver project source files? 

Yes. You’ll get the full .uproject, asset folders, and all required materials — organized for easy updates or handoff.

Q7: Can I later add Steam achievements or cloud saves? 

Yes. We structure save systems using UE's SaveGame object so they can integrate with Steam's subsystem if required.

You’ve Built Enough Alone

If you’ve already hit the wall, the next logical move is to hand it to someone who knows how to finish what you started — without wrecking your story.



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FAQs

Do I need to pay the full amount upfront for a commission?

For most digital art commissions, we follow a 50/50 payment policy — 50% upfront to book your slot, and the remaining 50% before final delivery. Small one-time commissions under $100 may require full upfront payment.

Are revisions included in my commission price?

Each commission includes 1 sketch-phase revision and 1 final revision. Additional changes or revisions that go beyond the original brief or reference images may incur extra charges based on the complexity of the request.

Can I pay through Fiverr?

Yes, if you prefer using Fiverr, you can request the order through our profile. Note that prices may differ slightly due to platform fees. We will provide you a link to out Fiverr Profile after order confirmation.

How much does a commission cost?

Each commission includes 1 sketch-phase revision and 1 final revision. Additional changes or revisions that go beyond the original brief or reference images may incur extra charges based on the complexity of the request.

You can view the full pricing breakdown on our Plans & Pricing page.

What happens if I need to change my commission request after submitting the form?

Minor adjustments (like color tweaks or expression changes) are fine during the sketch stage. However, major changes — such as new poses, characters, or full redesigns — may require a scope update and additional fees.

How long does a typical digital art commission take to complete?

Most custom illustrations are delivered within 7–14 business days, depending on complexity and current queue. Urgent commissions or detailed scenes may take slightly longer and may require a rush fee.

Do you provide a contract or invoice for digital commissions?

Yes! For each art commission, I provide a formal invoice through your preferred bank transfer platform. This helps ensure transparency, especially for international clients or commercial projects.

How do I book an art commission?

You can book a commission by selecting a service and completing the 'Request a commission' form provided on the bottom of each page. Once submitted, you’ll receive payment instructions and confirmation via email.

How do I make a payment?

Payments can be made via bank transfer (manual payment) if you prefer using a card. Full payment is required to confirm your order for fixed-price commissions.

Request a Quote

Please use the form below to request your commission. You’ll receive a custom quote via email within 48 hours.

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Thank you! We will review your request and reply within 24–48 hours with a quote and delivery timeline.

Connect

Have questions about our services, or need assistance with an ongoing project, you're welcome to use the form below or reach out via email.

Thank you! We will review your request and reply within 24–48 hours with a quote and delivery timeline.

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